DEER LORD! IN A NUTSHELL
Challenge other players to DUELS and ‘DO THINGS’ to get rid of your cards. The first player with no more cards in their hand, wins the game.
Be sneaky, act crazy, manipulate the group and get creative if you want to win!
We recommend playing DEER LORD! with 4 to 8 players (9+ is possible but results in longer rounds)
Each player draws 5 cards (7 for a lengthier game).
The game starts as soon as any player challenges another player to a Duel. If nobody has a Duel card in their hand, reshuffle the deck and start over.
After the first Duel, players take turns clockwise.
DURING YOUR TURN YOU MAY:
- challenge 1 player to 1 Duel
- confess whatever it is you ‘did’ (no limits) and place those cards face-up on the table
- skip your turn if you have no Duels and nothing to confess
DUELS are fought between 2 players. The one who plays the Duel card chooses an opponent. If that opponent refuses to battle, the challenger gets to keep the Duel card.
The group decides who wins the Duel and gets to place the card face-up on the table.
If the last card in your hand is a Duel card, you need to win that Duel in order to win the game. Draw a new card if you lose.
*TIP* Most Duels are about ‘being the best at something’. Skill counts, but so does effort and creativity! Keep in mind that the other players choose who deserves to win.
‘DO SOMETHING’ cards are instructions you have to carry out during the other players’ turns. Afterwards, during your own turn, you may reveal whatever it was you ‘did’.
If the group agrees you actually ‘did it’, place that card face-up on the table. If the group decides you did not really ‘do the thing’, or did not ‘do it’ well enough, discard that card and draw a new one.
So make sure the others notice you ‘doing something’, but don’t be too obvious… or you’ll get caught!
IF YOU SUSPECT A PLAYER IS ‘DOING SOMETHING’, YELL ‘DEER LORD!’ AND DESCRIBE WHAT THEY ‘WERE DOING’
- If you were INCORRECT, you have to draw a card from the deck or remove one of your face-up cards from the table.
- If you were CORRECT, as a reward, you get to swap any card from your hand with one from the deck. The player who was ‘doing something’ discards that card and draws a new one.
*TIP* Duels are the perfect opportunity to ‘do something’.
Some cards include a REWARD that comes into effect as soon as you may place a card face-up on the table. If you remove the card from the table, the effect no longer applies.
THE GROUP DECIDES IN ANY CASE OF DOUBT!
- whether or not a player ‘did something’ (well enough)
- who the winner is in a Duel
- what the penalty is for cheating
- what happens when a player refuses a DUEL
*TIP* Get the group on your side if you want to win!